![]() ![]() In JYDGE, however, there is no repercussion from dying other than to have to replay the level over again, and all purchases and upgrades stay with you forever. In Neon Chrome, you could change your weapons and gain new abilities, but aside from whatever the player generated with from that run, new weapons and abilities were found during gameplay, and once you die, you lose them forever. Speaking of upgrades and unlocks, JYDGE handles these particularly well, especially in comparison to its predecessor. It’s little successes like this that make me want to push forward in the game and go back to each missed medal. I might have avoided a particular “take no damage” objective in one level, but later on I might unlock a riot shield that takes up to 200 points worth of damage for me, which now makes this previously skipped objective a breeze. While I’m not particularly a fan of being made to go back to previous levels, again, it goes back to the idea of having to think outside the box in order to obtain certain medals. The inclusion of this mechanic is a welcome addition to a genre that typically has you running and gunning blindly through levels-I appreciate that JYDGE makes you think outside the box at times.Įach successive level will unlock after a certain number of medals have been acquired, so the game forces the player to go back into previous levels to obtain medals he or she may have missed or simply ignored. While most of the initial objectives are standard fare, certain levels will have more specific objectives that force the player to approach a level differently than he or she normally might. Objectives can range from killing all enemies in the level to saving all hostages, and even to clearing and exiting the level in under a given time limit. Each level has its own set of three objectives (up to six after Hardcore mode is unlocked), and the player can finish the level at any time after clearing at least one objective, which grants the player a medal. Essentially, the JYDGE serves as “jydge,” jury, and executioner, as the player uses a modular weapon known as the Gavel to kill enemies in order to clear the level. The controls are explained, and the basics of combat are learned. The game starts out by dropping the player into the first level, a home invasion. The player takes control of the titular JYDGE, a robo-cop of sorts tasked with eradicating crime from the streets of the fictional Edenburg. ![]() With all of these changes, does JYDGE stand out from its predecessor and the genre at large, or does it feel like a lazy rehashing of old ideas? Billed by developer and publisher 10tons as both a prequel to and spinoff of Neon Chrome, JYDGE takes the basic formula of Neon Chrome and eschews the original’s rogue-like roots in favor of fixed level design and a more robust upgrade system. There seems to be an inundation of top-down shooters coming to Switch these days, and JYDGE (pronounced “judge”) is the next in line. ![]()
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